﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace WindowsGame1
{
    public class Scene
    {
        public bool readyToExit = false;
        public ContentManager Content;
        
        public Scene(ContentManager Content) 
        { }
        public Scene() 
        { }

        public virtual void update(int dTime)
        { 
        }
//        public virtual void draw(SpriteBatch sb) { }
        public virtual void draw() { }
        public virtual void handleInput(InputManager Input) { }

    }
}
